CALLBACKS: Hot Tub Nostalgia Machine, Hot Tub Nostalgia Machine: A Link to the Past
Thanks for stopping by, Brian Russell of The Underfold! You’re welcome back any time!
WELL NOW! Seems like SOMEONE even made Mr. Russell forget that he had hands again. 😀
BTW I don’ know what’s the prob all the time with cutscenes all the time. SURE they are not meant for every game, but some games need to tell a story and some cutscenes(when not overused I do agree on that part) are really enjoyable and help… but that maybe just my opinion after growing up with cutscenes. 😛
Ahahaha. This one is funny. Though, I disagree with Mr. Independent Music. I play games because of the story they tell- that is their appeal to me generally. I mean, if it were all cinematics it would be like a movie, so I reckon you need a balance. But no matter what, it ought to be telling a story that you get to interact with.
The best games are able to tell a story without the kludge of a cut scene.
If that’s true, more power to them, but I don’t loathe the cut scenes. Know what I’m sayin’, holmes?
I guess it’s true that a lot of the games I like don’t have too many cut scenes… Hmm.
Have you played the Half-Life games? They’re an excellent example of storytelling without ever wresting control of the view from the player. The immersion is fantastic, and you never feel like you’re just playing to get to the next cutscene (or waiting for a cutscene to be over.)
I agree on the part where you guys said that a good game can tell a story without anything like as you said Half-life or in my opinion the Fallout and The elder scroll games, but with those I sometimes miss stuff or they just fly by without giving me any real impressions.
I love all these games, but sometimes seeing a proper reaction from my character has a greater feel of immersion then just me looking at others doing their stuff while I try to figure out where I should go. 🙂
But still when there are more cutscenes then actual game parts the game is bad. 😀
IMJ mentions solid snake… I’m not certain, but I’m pretty sure I remember a cut scene that cut away to a cut scene in one of the Metal Gear games.
My general sentiment lies somewhere between yours and James’. Video games are games, but so much of our lives we frame in a narrative context that it’s only natural to expect a story out of our games. A quality story can make the difference between a decent game and a great one, and for many of my favorite games, the story is an integral part of the gaming experience (say, Chrono Trigger or the Disgaea series). The interactivity is paramount, but the story gives us a reason to care beyond “Hey, this thing is fun to play.”
I love the Fallout series because each game is not just a story you can interact with, it’s a story whose course and outcome you can shape.
IMJ is sooooo right.
I couldn’t find the perfect one, but penny-arcade has lots of hilarious comics along these lines:
(CONTENT WARNING: It’s Penny Arcade. -Ed.)
does anyone know the comic where gabe is like: “I’m using the fire scroll because he’s weak against fire!”
Found it. http://penny-arcade.com/comic/2005/10/07
Oh how I HATE dialog skippers! They should ALL be beaten up with their own lifebars. D:
Hahaha, for real. I want to read the dialogue. You can get games that are just plotless pray and sprays… but I don’t get those games. :-p
By the way, if we keep replying to replies to replies like this, scrolling up and down the page, our gravatars make waves!!!
Oh how I HATE when people don’t skip dialog! They should ALL be beaten up with their own logorrhea. ;D
I can’t remember, did Portal and Portal 2 have cut scenes? If they did, they were the best because I don’t remember the cut-scene trauma.
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